![]() ![]() The Charger race – monster of massive weight and size. Non-block-able attacks: Charge, Jump-claw-swipe. These fights are really long and irritating if you appear to have a weapon that the raptors are strong against. These fights you want to block more than you dodge, as you save and use dodge only on the times the raptors use their charge ability. Tactics: Don't bother watching to much into the sides they jump towards on different animations, since as mentioned they do tend to change direction mid-air and repeatedly doing so will only anger you. They move far back, crouch and intensively stare down their prey until they leap forward knocking them down and ripping their guts out. This class has 1 charge ability and it's pretty obvious when they are about to use it. They love messing your combos up and can be a pain if they are of an element that your weapon is weak against. With their sharp claws and fast attacks, as well as their changing direction mid-air makes them a annoying foe. The Stalker race – quick monsters that trick you time and time again. A hint for the leg push is that just before he executes he pounds his chest and looks like he'll charge. That will make it a lot easier to dodge/block. Tactics: Learn the timing of hooks/slams/swipes and the animation before a hit. This race comes in only 2 elements: Earth (Greenwood Thunderer) and Metal (Iron Breaker). And lets not forget the surprise leg push now and then that none expects and a tail swipe. Raising their left fist just to quickly switch in the next second just to fool you. But do not be fooled, this class also loves to feint quite a lot from time to time. The Breaker race – monsters that mainly use their fist moves such as left hook → smash from heavens, or the classic right left combo. ![]() List of all the beast you can encounter in the game. This is a more informant and explainatory ![]()
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