However, there were two moves, Razor Wind and Skull Bash, that did nothing but wait a turn before dealing damage. Fly and Dig made the user immune to all but a few moves before hitting, and Hyper Beam was extremely powerful, but wasted the user's next turn. Even more inexplicably, Rock Slide has a fairly average accuracy of 90%, raising more questions as to why they made Rock Throw's accuracy so bad.Įver since the beginning of Pokémon, there have been a few moves that take two turns, either one turn to charge before the move, or one to cool down afterward. For Rock Throw to have such awful accuracy on such a weak move is inexcusable. However, those moves have 120 base power compared to Rock Throw's 50. Even Pokémon's most useless Poké Balls are more consistently useful than Gen 1 Rock Throw. Even moves known for being powerful but inaccurate such as Fire Blast and Thunder were more accurate. This makes it the least accurate damage-dealing move in the game, only outdone by some status-afflicting moves and the one-hit KO moves. However, what cannot be forgiven is its atrocious 65% accuracy. Rock Throw's relatively weak base power of 50 can be forgiven by it being an early-game move to be used primarily by low-level Pokémon. However, Rock Throw's usability was destroyed by one fatal flaw. Rock Throw was the weaker of the two, and players would need to use that before their Pokémon learned Rock Slide. There were very few Rock-type moves in Red & Blue, with Rock Throw and Rock Slide being the only two moves in the first generation to have that type, as moves such as Pokémon's infamous arena-trapping Stealth Rock had yet to be invented. Unfortunately, both were fairly weak, but there was a clear hierarchy between the two.
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